Tuesday, December 25, 2007

Labeled Sketch Of The Motorbike

The Game of the Year



The game of the year 2007 in Spain has been to "The Pillars of the Earth" by Michael Rieneck & Stefan Stadler and edited by Devir.

No longer a surprise to me, certainly not expecting it, not my personal assessment of the game that I will not get to appreciate. Either because there was a clear favorite among the finalists (who had not.) Rather it is because knowing the election winners and finalists from previous years as I beat the game winner.
And I'm not going to resist saying that I felt some sympathy for "The Hive" by the fact that an abstract game will never be able to be so close to winning the prize.

I believe we also have gained a new game, because it may encourage publishers to try to bring new products to Spain.

Hopefully a little-known prize attached to a game based on a well-known book serves to popularize the game between English society.

Indeed, second prize of the year for Devir.


this year's finalists were:
  • Bohnanza, Uwe Rosenberg (Mercury)
  • Caylus by William Attia (Edge)
  • Hive: The Hive , John Yianni (Crómola)
  • The Pillars of the Earth , Michael Rieneck & Stefan Stadler (Devir)
  • Princes of Florence ( link in German), by Wolfgang Kramer & Richard Ulrich (Excalibur)
  • Puerto Rico by Andreas Seyfarth (Devir).

Monday, August 13, 2007

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2007 Spain lost the last game (and III)

Continued lost the last game and last game lost (II) and highly recommended is estricatmente must have read these two parties before proceeding with the final text.
take this opportunity to apologize to the readers who have been outstanding at the end of the story because this has taken longer than acceptable and the only responsibility is mine. =================================================


==================== Unable to find the solution myself, I was forced to enlist the help of others. It is obvious that two heads are better than two, but the team work was something he had ruled out until now by the simple fact of being able to attribute only to me such a discovery.
I started asking permission to see Oriol Comas impressive library of games looking for analogies, but the closest I found was mancala games, the Zuni Indians Awithlaknannai Americans and Mu the Maori toreador. Without going to discuss the regulations based on the true relationship of these games with 53, which could be very controversial, none of the first two I use because it is a game of catch. Only the bullfighter Mu gives the failure to capture gains (but immobilizing the opponent). However, support a relationship between the Mu Torero and 53 would allow historical links between the Eskimos and the Australian Maori, which is more absurd than improbable.
After this failure, I told the story to my friend Jose Bilbao, who for the first time showed an interest such do not let me relax for a moment. There were several testing sessions we had at home. All items of anotábamos, playing on a board where each square was numbered from 1 to 14. Lamanteblemente soon we ran out of ideas and not get up with anything convincing. Only then when we were about to throw in the towel Jose asked, "Why the game is called 53?". And the truth is that I did not know that answer, but both at the same time we realized that it had just opened a new research LIENA. In some games the name is related to its mechanics, the connect-4 for example. More precisely, if until now the name had no connection with any known part of the regulation was necessary estricatemente had it with the only rule that we had to decipher.
had had from the beginning the most important clue before my very eyes and I had not noticed it, but now that she was aware she was so Nervis was unable to think of something. I lost my mind looking at the board 53 in which Jose and I had jugadop many games and was suddenly focused the view that the numbering of the boxes and shouted: "Jose, get a calculator and do the sum of all numbers 1 to 14! What gives? "
Jose took a while to go get a calculator, but a while back with the result: "105!".
"That divided by 2 is 52.5, already have it!", If every square on the board of assigning the value of the numbering of the boxes 1 to 14 when all the board squares are occupied, the values \u200b\u200bof boxes resting on sheets of one and only one player add 53 or more points. Therefore the player thus reach 53 or more points wins the game.


(Note: Now knowing the final condition is easy to solve the following situation: "If a player has no legal moves, will pass duty.")

Wednesday, August 1, 2007

Baking Substitute Coconut Oil Butter

Pocket (II - Strategies deterministic)

Latest news pokerianas is that humans have gained the computer. Of the 4 games, the first was a dead heat (there was a small difference but is not considered representative) in the second and the computer won the promised very happy. But when everything seemed to suggest that Polaris had learned to exploit the human style of Ali and Phil were precisely those that found weaknesses in the computer and took the third and fourth game (not without sweating). Therefore
men are still better than computers at poker. Furthermore

readers ask me about the Pocket.
- only need to teach the letters when deciding something, if you do not need the cards do not teach mmenos effectively to give information.

"The ultimate goal of this is to learn the strategy of poker that has always seemed to me silly but I recently discovered the depth. The lessons learned may be exported to other games (even EuroGames).

"In each round all the cards are mixed, ie the used cards are returned to the deck.

-Lo to distribute two letters (one to one) and insert a betting round, I have thought, but for now do not mess with it because it complicates the game. Following the motto of divide and conquer problems begin to understand what little big. Even with a single card bluffing is essential, in fact as we shall see in this chapter the ideal strategy against certain solid deterministic strategy is to bluff with the worst cards.

From time to simplify our already more simple case (but not trivial) game, remove the complexity of how much to bet, reducing everything to a single bet and sets (say, the same value as the blind) and the concept of position players making bets simultaneously, ie no one can see if the other bet. If both bet you look to see who wins the two cards, if any bet is see who wins the card and if only one bet this takes a form without showing the cards.

Thus we see the usefulness and importance of the lantern to detect the opponent's style and cover up our own and how to optimize these resources to gain as much as possible.

(Soon the content of this chapter)

Monday, July 23, 2007

Magellan Roadmatevoices

Pocket (I - Introduction)

This is how I baptized a very simplified way of a family game of poker I've designed in order to better understand this type of game. If anyone is interested, I hope you join me in this little adventure.

A Pocket is played with a deck of 10 cards numbered from 1 to 10. Each player receives one card face down and the highest card wins. (In this way the probability computations are simple and do not have to have experience in the game to understand what happens)

As in any game of this type players bet a certain amount of chips on top as many as they wish. The first to speak is the player to the left of the dealer who can check or bet any amount you wish. If you bet the next player can fold, take the bet or raise. Followed in that order until all players have folded or have seen the last bet. Of course if someone withdraws delivers the letters (not teach) and did not involve more than the game.

the end it will teach the letters in the first place that made the last bet. If the other players will not exceed without teaching them deliver the letters and if you go beyond the teaching in the order of play.
showing the highest card takes all the money wagered.

The first point to consider is the need for a blind or "face." That is, they dealt the cards each player adds a fixed amount to the pot. If there is initial blind invincible strategy would be to bet only when you get to 10 spend the rest of the games. If someone sees your bets win and do not risk other items. Of course this ruins the game for that reason in every game played something needed in advance. For our purposes we will say that you must pay a tab view.

Given that we are starting, will better to simplify the game for 2 players and start analyzing seemingly simple situations.


1 .- The light
Imagine you have a very bad letter with which we're pretty sure we're not going to win, 1 itself. If we know that we have missed the boat but we have the chance to bet and wait for the other to go stealing the pot.

2 .- The position.
position adds complexity to the game you have to play differently being in a posidción or other connection to the dealer. For example, imagine that we get a 10, we have what in slang is called "nuts", ie, a match the table. If we are the last to speak and the first pass or bet our response will bet or raise, respectively (because if the opponent accepts our bid will win unless we win more and the same.
But if we were in first place the situation is much more complex. You can bet to see if the opponent sees us or else it is also reasonable to spend waiting for the rival bet because it has a good move or steal the pot and then turn up.

3 .- How to bet? Again
has left a 10. The other player spoke first and gone, The face is ours but we want more keys so let's bet. The question is how much? If we say a very high it is more likely that the other player to crack and go, whereas if we say a minimum amount if the other player probably has a decent card to see it. Where is the best balance?

4 .- The style
opponent's style affects the proper way to play. If we face a player who consistently sees all odds, bluffing apostastando with 1 is useless. However, the same situation against a less aggressive player is only 50% of our bets and never raises the stakes is ultimately positive. If we go whenever we get a one lose one unit in each game. Instead if we bet 2 units always lose 50% of the time but we won 1 unit remaining 50% of the time that our rival cracks. Therefore each won two games and lose 1 chip 2 chips, ie chips lose 0.5 per game. Of course it is always better than spending


continue investigating ...

Tuesday, July 17, 2007

Old Seven Seas Italian Dressing

WordLeusis

Continuing my intention to play at Eleusis even without cards. It occurred to me, assuming that someone will have happened in advance, playing with paper and pencil Eleusis and at the same time be a pun.

propose a problem and I hope that readers are encouraged to be answering. I fear it will be easy to solve the puzzle but you never know.
The idea is to respond to proposals for post then if you are wrong I will put to the right of the right but when someone says I'll put some right and proceed to the next. No need to wait to correct the latter proposal (I have internet access 24 hours a day) to propose another one (if the proposal would think that is correct)

Here goes:





Z I




# 2 THE






Time OK NOK
# 0 A B E M MAS TO BE
# 1 AJO AL ALA LA LOMA LAKE VA
# 3 ROOM # 3 ATLAS # 3 SUFFER


'm starting to think that the startup is too hard. For now note that is not LetterLeusis WordLeusis (in case it was not clear)
The flaw in the creation of the rule is that most words are incorrect. If no one matches today then I'll have a valid will do everything much easier.

22/07/2007: Jose Bravo! I have saved is now much more feasible to solve the problem. 24/07/2007
I do not think that the latest proposals would go very misguided and I certainly believe it right would be practically solve the problem and at this time.
26/07/2007: While I can not say the same about the game of empathy, Ostadar is undoubtedly the best player in Eleusis (and variations) I know. And I have no doubt that the pattern has, however, let us know.
26/07/2007: "AS" I have not considered because it was given before the adoption of "THE" and would not make sense as a continuation of this. Another proposed rule out everything after "SALA" but logically you can use it as a clue. Anyone who believes that knowing more before the rule can mean self-proclaimed prophet and if you understand correctly place the 5 following moves let you read the rule.
27/07/2007: The last 2 answers are also correct that of zavodosky most of Ostadar Segurola and more seeking to realize the rule. As it seems that it is clear you can communicate the rule.
01/08/2007: Partida closed! Jose has discovered the rule. Indeed remains to say how to follow in case there is no word (in Castilian) large enough (actually, eu Hayq clarify that part of the rule is that words must be valid words of Castilian). Verily how to proceed would be to say that there is no valid and then the next would be to correct any of a letter. But this is beyond the primary purpose of the contest. However, if you think about this part of the rule was certainly not yet discovered the only logic possible. Since returning back decreasing the number could lead to a dead end and no power or neither up nor down.

Thank you all for participating.

Wednesday, July 11, 2007

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The penultimate challenge of silicon and carbon.

time disconnected I have, I confess. Not that I have left the game in the background, it really is that I have a couple of months focused on one of them exclusively.

Now that computers and we win in checkers, reversi, wari, chess, backgammon, Renju, LoA ... man strangely hopeful in a game that might seem relatively easy for computers. I'm talking nothing more and nothing less than the poker, yes! that game that I had always despised by considering semi-trivial, with a terrible influence of chance and more psychological than anything else. I'm reading my

The Theory of Poker by David Sklansky and there really is some math and a lot of logic in this. The way to see the poker in a serious way is clear, eventually the luck will be balanced, as it takes 1000 rounds but if your opponent makes a mistake the scales fall from your side.

The grace of all this is that computers could easily be programmed to play perfectly if it was not because the opponent can change his style (becoming more aggressive or passive), forcing the computer to adjust his style to make a profit. But if the way in which the computer changes of style is predicted by the human latter change its style to optimize against the new robot style. So everything becomes a battle of styles that will have the opportunity to see very soon.

The computer side are those of the University of Alberta (yes, the people who played Dr Tinsley noses in women and those who beat me LoA) with its Polaris program, knowing you would say there is little hope for humanity . A represent us Phil Laak and Ali Eslami , highly technical professional players. Do 2 people? If even the comabte is one to one (heads up, in terms Pokeriana) the robot will be doubled played 500 hands against each of them so that the cards will go for the robot A, we will against against another human to robot B, and thus minimizing the chance.

variant of poker, the popular Texas Hold'em Limit and the date the 23 and 24 July.
I hope you have a good coverage of the event. I also leave the link on the official event page The First Man-Machine Poker Championship

not desire, but knowing these smart-ass in Alberta I am afraid that the computer will win. Fortunately we will always have the go, is not it?

Sunday, July 1, 2007

Zodiac Sign Compatibility

Coming soon ... Trax

Friday, June 8, 2007

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Author: David Smith
Editor: Tantrix - Spain
Year: 1981
Players: 2
Duration: 30 minutes
rules Complexity: Low
Age: +8

Unfortunately in the Fair Play x Play Granollers there was something very important happened unnoticed. There was a Castilian stand the reissue of one of the most important games of the last century abstract. I mean the fact
Trax. In 1987 he arrived in Spain from the hand of the famous card factory Alava Heraclio Fournier. I guess at that time Fournier people saw it as a game that could become a commercial success. Because history tells us that not much given to get out of card games and also in the regulation that comes with the game always addressed him with the name of Fournier-Trax Trax instead of simply giving the impression that they wanted to popularize the name Company through the game. As often happens, the end I think Trax did not sell well at all, as Fournier never reissued and it is likely that even be possible to obtain a copy, I got mine like 5 years ago at a tobacconist (yes I have 2 sets with which I make to finish more than 95% of the games, and Trax that there is no theoretical limit)

The importance of Trax in the history of the games reside it is a game that very little has been lacking so that it can be considered a perfect game. Understand how perfect game one whose regulation is entirely logical and natural and does not need any patch to run it more universal level than human and that the depth is unlimited. Games "almost perfect" now I come to mind are the go and the hex. As imperfections we can both say they need to be patched to eliminate the advantage the first player in the first one through the Komi and the second with the option to exchange. Furthermore, both games have thus limited the board today in the dimensions of 19x19 and 13x13 in g in hex is not a problem but who knows what that can happen in the future (10x10 board in the hex and hardly pose a mystery to the best players). On the other hand have a rule go-ko patch (or the triple ko, ko for whom the patch does not appear on the other hand, the hex is played on a board a bit irregular.

Trax in no change the limited space on the board and that does not exist and the tiles are placed increasingly larger the pitch without any restrictions. But as we grow the board's position becomes more and more unstable and therefore there will come a time when someone will find a winning combination and will end the game. By nature none of the players has an advantage because the chips are common to both and only two colors of tile lines is what belongs to a player or another, but the lines are completely symmetrical so that a player always does the same for if and the other even after the rest of the tiles in the game and give rise to different situations. Too bad the trax have a couple of rules-patch, although the first can be avoided.
The first is that given a victory condition by forming lines. This rule is inherited from what was once called Trax (Fournier rules) and now called Trax 8x8 in which to do that every game could end with September 1, 1964 fcihas limited to 8x8 board and added the victory condition of the line from side to side tableero to have less ties. Even with unlimited space (current version Trax, before conversion of Fournier-called Super Trax) line rule has been maintained. Anyway there is a version called Loop Trax game that only allows the victory through circuit training and therefore is whether it would be perfect if not for the inevitable rule of the play banned. In Trax play a tile can force that player plays the same shift more tiles in a domino effect can happen (although usually not found in the games) to play one of these tiles cause a domino effect that in a position impossible and therefore not allowed to start that sequence.

also say that the game is very tactical and there is little strategy and if the line is removed as a condition of victory even less strategic. Also some believe that it will not be in it when the computers get to solve the game but not the arguments they use.

Despite this, Trax is a fantastic game where beginners can often have the feeling that finding a winning combination is impossible and that is lost through forgetfulness of merit rather than defending the attacker, but it is certainly practice they learn to recognize patterns that can attack. After aprendiazaje first phase of the game is spectacular, there is a known position (the equivalant to mate pastor in chess), where with only 3 tiles in the field the second player is able to find a winning combiación that lead to victory the play 14 with a total of 23 pieces played.


Note: The new version is not compatible with that of Fournier and that the current lines are white and red and black background and the original lines were white and black with red background.

My Rating:

  • The Game: 9
  • The Mechanism Originality: 9
  • Graphs and Components: 9
Buy Trax

Thursday, May 10, 2007

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The 10-sided die happy


feel nauseated every time I see a game that requires the use of a given 10-sided. Put
10-sided dice automatically makes the game is imperfect. Simply because the polyhedron in question is not what is called a "Platonic Solid" , ie not a regular convex polyhedron, or whatever it is, is not a convex solid composed of regular polygons all equal. In the case of the die 10-sided imperfection is that their faces are not regular polygons.

We actually have the tetrahedron, cube, octahedron, dodecahedron and the icosahedron. What need therefore to use 10-sided dice? The only reason is the decimal system, but this is only a convention and leisure there is no reason to adopt it.

Saturday, May 5, 2007

What's The Best Way To Huff

My Ranking Game Book Meme

I guess most gamers the same happens to me, depending on the time are most eager to play a game than another. To me this happens a lot so I thought I can maintain a ranking of the games that I have more desire to play at the moment. Beware! This does not mean they are my favorite game (although maybe some of them if they are) are simply those who at this moment I crave. They also have to be games you have tried on occasion (for my interest in trying them is exclusive of my own experience with them)

My ranking will list for 10 games.

Epaminondas 1 .- 2 .- Carcassonne

3 .- Thurn & Taxis
Ekono 4 .- 5 .- Buccaneer

6 .-
Café Race 7. - No Merci
Niagara 8 .- 9 .- Great

10 .- Villa Paletti


I think it's good idea that every blogger seek a place in your blog to maintain their own ranking.

Blue Tooth Marble Mouse



long time ago Fran F. Garea I chose to continue a chain called Book Meme, which know the purpose.

I have to do the following:

a) Take the book that has at hand.
b) See page 123.
c) Now go to the fifth sentence.
d) Copy the following three sentences and post in your blog.
e) Name the book and author and involve the other three.


Unfortunately the book that I have at hand is what I'm reading now: "Manual Practical Corridor "by John Hanc and on page 123 is part of the alphabetical index so I do not think.

look to the left and highlight in my small library" The Adventures of Alice "by Lewis Carroll, but look on page 123 no!. The next thing I see is one of my all-time favorites "" The magical number of Dr. Matrix "by Martin Gardner, go to page 123.

you be able to find other six ls?

In the crowded sidewalk of Tiffany's, while Iva admired her bracelet, Dr. Matrix extended his right hand.

"I have a commitment "He said.

Now I have to lead to three more bloggers: Squid, Ivan svarka and Rafa Ortega.